+8 vs. AC; 1d6+4 damage. In dim light or darkness, gains a +2 bonus to the attack roll and deals an extra 6 damage.
Flyby Attack (standard; at-will)
Flies up to 8 squares and makes one melee basic attack at any point during that movement. The bat doesn’t provoke opportunity attacks when moving away from the target of the attack.
Skills Tactics: uses Flyby Attack to dart out of the shadows, strike an opponent, and move back into the shadows without taking an opportunity attack. However, it prefers to catch prey in complete darkness, where its attacks are more lethal.